Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 80 days ago
18 / 9 / 5
K / D / A
50%
Kill participation
1,805.6
Damage / min
16,695g
552.5 gold / min
28
8 placed · 1 cleared
234
7.7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpoodersussi#1352
Renekton · Top
6 / 4 / 10
34.8% KP
15,476
10.6% share
12,467g
186 CS · 6.2/m
TwTv SharonMirza#99999
Kha'Zix · Jungle
17 / 4 / 5
47.8% KP
37,974
26% share
16,460g
241 CS · 8/m
Po Gap#EUW
Akali · Mid
18 / 9 / 5
50% KP
54,560
37.3% share
16,695g
234 CS · 7.7/m
XRACERRR#BUNNY
Viktor · ADC
2 / 6 / 13
32.6% KP
24,640
16.8% share
13,329g
214 CS · 7.1/m
Sergeant Sona#KJP
Sona · Support
3 / 6 / 17
43.5% KP
13,675
9.3% share
10,401g
40 CS · 1.3/m
Red side
DefeatAwful Things#Koala
Vayne · Top
2 / 10 / 4
20.7% KP
35,137
26.2% share
9,765g
197 CS · 6.5/m
Kozi#UCAM
Nocturne · Jungle
10 / 5 / 7
58.6% KP
26,896
20.1% share
15,524g
214 CS · 7.1/m
J1HUIV#000
Locke · Mid
8 / 11 / 6
48.3% KP
25,811
19.2% share
16,050g
245 CS · 8.1/m
Kryzik#EUW
Syndra · ADC
3 / 7 / 7
34.5% KP
24,792
18.5% share
13,142g
279 CS · 9.2/m
Backup#0018
Pantheon · Support
6 / 13 / 7
44.8% KP
21,483
16% share
9,800g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
