Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 80 days ago
3 / 3 / 13
K / D / A
48.5%
Kill participation
1,006.7
Damage / min
11,229g
426.7 gold / min
25
10 placed · 5 cleared
237
9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGENERAL detdert#R1GX
Vayne · Top
4 / 6 / 2
42.9% KP
22,181
23.1% share
9,003g
170 CS · 6.5/m
SMRADOCH ZICSSI#EUW
Shyvana · Jungle
7 / 5 / 2
64.3% KP
25,331
26.4% share
12,153g
206 CS · 7.8/m
Whirlwind Yasuo#ttv
Yasuo · Mid
1 / 6 / 4
35.7% KP
16,262
16.9% share
8,519g
181 CS · 6.9/m
KC NEXT ADKING#EUW
Ezreal · ADC
1 / 6 / 2
21.4% KP
20,097
20.9% share
10,462g
230 CS · 8.7/m
Hungry#444
Shen · Support
1 / 10 / 6
50% KP
12,175
12.7% share
6,624g
17 CS · 0.6/m
Red side
VictoryVAEII#EUW
Akali · Top
7 / 4 / 7
42.4% KP
22,149
19.6% share
11,210g
191 CS · 7.3/m
Rhilech#15105
Aatrox · Jungle
7 / 0 / 9
48.5% KP
13,902
12.3% share
14,294g
262 CS · 10/m
Po Gap#EUW
Cassiopeia · Mid
3 / 3 / 13
48.5% KP
26,492
23.4% share
11,229g
237 CS · 9/m
detdert adc acc#RANK1
Ekko · ADC
9 / 6 / 10
57.6% KP
23,717
21% share
12,974g
167 CS · 6.3/m
basil#fan
Pantheon · Support
7 / 1 / 13
60.6% KP
26,873
23.8% share
10,345g
46 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
