Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 78 days ago
9 / 7 / 13
K / D / A
64.7%
Kill participation
947.2
Damage / min
13,629g
417.6 gold / min
43
9 placed · 4 cleared
236
7.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#TWTV1
Darius · Top
17 / 6 / 8
69.4% KP
37,642
31% share
18,105g
230 CS · 7/m
nirvana pathing#0906
Xin Zhao · Jungle
4 / 4 / 15
52.8% KP
24,411
20.1% share
14,697g
277 CS · 8.5/m
Kiro#rain
Viktor · Mid
12 / 8 / 9
58.3% KP
31,138
25.7% share
16,717g
275 CS · 8.4/m
Opossos#侘 寂
Zilean · ADC
2 / 5 / 16
50% KP
14,014
11.5% share
13,027g
208 CS · 6.4/m
Stendinho 10#lrd
Shen · Support
1 / 11 / 18
52.8% KP
14,170
11.7% share
9,055g
19 CS · 0.6/m
Red side
DefeatJohn Cena#19634
Rumble · Top
6 / 7 / 10
47.1% KP
24,642
17.7% share
11,405g
193 CS · 5.9/m
OLEG INSEC#OLEG
Qiyana · Jungle
13 / 7 / 5
52.9% KP
38,791
27.8% share
17,592g
205 CS · 6.3/m
Po Gap#EUW
Ahri · Mid
9 / 7 / 13
64.7% KP
30,911
22.2% share
13,629g
236 CS · 7.2/m
Jonathan Bailey#zzz
Xerath · ADC
2 / 5 / 7
26.5% KP
23,443
16.8% share
13,450g
287 CS · 8.8/m
Hungry#444
Camille · Support
4 / 10 / 17
61.8% KP
21,515
15.4% share
10,672g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
