Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 78 days ago
11 / 10 / 8
K / D / A
57.6%
Kill participation
909.9
Damage / min
17,561g
481.3 gold / min
48
19 placed · 3 cleared
298
8.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCall me Izo#igi
Yone · Top
7 / 9 / 2
22.5% KP
27,967
19.3% share
16,713g
310 CS · 8.5/m
EMPEROR AGURIN#ROYAL
Jarvan IV · Jungle
12 / 3 / 18
75% KP
43,818
30.2% share
19,387g
277 CS · 7.6/m
TwTvPeshomid#Pesh
Viktor · Mid
13 / 4 / 14
67.5% KP
38,988
26.8% share
18,380g
311 CS · 8.5/m
twtv syzyfekk#PLEU
Cassiopeia · ADC
5 / 11 / 18
57.5% KP
25,275
17.4% share
15,847g
252 CS · 6.9/m
ƒłash#EUW
Taric · Support
3 / 6 / 28
77.5% KP
9,213
6.3% share
11,693g
44 CS · 1.2/m
Red side
DefeatDear Bruce#011
Gragas · Top
5 / 7 / 12
51.5% KP
26,636
22% share
16,376g
280 CS · 7.7/m
mray21#EUW
Rek'Sai · Jungle
2 / 7 / 8
30.3% KP
12,622
10.4% share
13,797g
239 CS · 6.6/m
Po Gap#EUW
Syndra · Mid
11 / 10 / 8
57.6% KP
33,197
27.4% share
17,561g
298 CS · 8.2/m
Aliplane#F15YO
Kai'Sa · ADC
7 / 9 / 9
48.5% KP
30,334
25% share
17,549g
252 CS · 6.9/m
basil#fan
Pyke · Support
8 / 7 / 17
75.8% KP
18,315
15.1% share
13,483g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
