Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Victory
Ranked Solo/Duo · 77 days ago
4 / 3 / 27
K / D / A
72.1%
Kill participation
799.3
Damage / min
10,902g
339.8 gold / min
119
52 placed · 8 cleared
35
1.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBUILT#2603
Shyvana · Top
6 / 5 / 13
44.2% KP
26,929
17.4% share
13,300g
231 CS · 7.2/m
GeorgeDroydus#fent
Hecarim · Jungle
12 / 6 / 15
62.8% KP
32,676
21.1% share
16,018g
249 CS · 7.8/m
AbbedaggÆ#EUW
Akali · Mid
13 / 4 / 7
46.5% KP
36,428
23.6% share
15,137g
254 CS · 7.9/m
Gunfire#ADC3
Yunara · ADC
8 / 11 / 11
44.2% KP
32,834
21.3% share
16,318g
250 CS · 7.8/m
Po Gap#EUW
Neeko · Support
4 / 3 / 27
72.1% KP
25,644
16.6% share
10,902g
35 CS · 1.1/m
Red side
DefeatKozi#UCAM
Vayne · Top
9 / 7 / 4
44.8% KP
32,405
22% share
15,011g
226 CS · 7/m
tommy vercetti#252
Nasus · Jungle
3 / 7 / 4
24.1% KP
34,068
23.1% share
15,022g
233 CS · 7.3/m
detdert mid acc#RANK1
Orianna · Mid
3 / 6 / 7
34.5% KP
25,454
17.3% share
12,501g
283 CS · 8.8/m
detdert adc acc#RANK1
Viktor · ADC
7 / 9 / 6
44.8% KP
32,286
21.9% share
14,690g
269 CS · 8.4/m
Yozora#211
Camille · Support
7 / 14 / 8
51.7% KP
23,088
15.7% share
11,528g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
