Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 77 days ago
9 / 11 / 5
K / D / A
45.2%
Kill participation
839.8
Damage / min
13,704g
426.7 gold / min
25
9 placed · 3 cleared
233
7.3 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKryzik#EUW
Yone · Top
5 / 8 / 7
29.3% KP
19,744
14% share
13,749g
292 CS · 9.1/m
jungle courier#oppo
Lee Sin · Jungle
15 / 4 / 15
73.2% KP
43,864
31.1% share
17,314g
215 CS · 6.7/m
Erling Haaland#tukan
Locke · Mid
13 / 7 / 9
53.7% KP
29,705
21.1% share
16,001g
225 CS · 7/m
SpatialAwareness#macro
Veigar · ADC
6 / 4 / 16
53.7% KP
33,598
23.8% share
16,043g
274 CS · 8.5/m
Hungry#444
Nautilus · Support
2 / 8 / 25
65.9% KP
14,188
10.1% share
10,715g
28 CS · 0.9/m
Red side
Defeatfantomisto#MID
Gnar · Top
9 / 10 / 11
64.5% KP
38,689
26.7% share
17,444g
227 CS · 7.1/m
Sanjaya z Lehii#JSM
Kindred · Jungle
6 / 8 / 6
38.7% KP
25,669
17.7% share
14,307g
279 CS · 8.7/m
Po Gap#EUW
Akali · Mid
9 / 11 / 5
45.2% KP
26,970
18.6% share
13,704g
233 CS · 7.3/m
Boltox#EUW
Ziggs · ADC
2 / 4 / 9
35.5% KP
32,601
22.5% share
14,196g
287 CS · 8.9/m
El Psy Kongroo#SGate
Sona · Support
5 / 8 / 15
64.5% KP
21,047
14.5% share
11,002g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
