Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 76 days ago
8 / 8 / 6
K / D / A
50%
Kill participation
861.3
Damage / min
12,872g
476.2 gold / min
19
12 placed · 0 cleared
201
7.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystardewvalley67#EUW
Ambessa · Top
10 / 6 / 12
48.9% KP
34,333
28.1% share
13,989g
222 CS · 8.2/m
Thayger#SOUL
Vi · Jungle
8 / 5 / 10
40% KP
16,162
13.2% share
13,217g
229 CS · 8.5/m
Kiro#rain
Lee Sin · Mid
15 / 5 / 4
42.2% KP
31,276
25.6% share
14,270g
190 CS · 7/m
Caucha#148
Ziggs · ADC
4 / 8 / 11
33.3% KP
19,010
15.6% share
11,876g
181 CS · 6.7/m
PCS Moule frite#MIAM
Elise · Support
8 / 4 / 18
57.8% KP
21,297
17.4% share
10,849g
16 CS · 0.6/m
Red side
Defeatwashed úp#bambi
Jayce · Top
4 / 13 / 8
42.9% KP
19,330
21.1% share
10,643g
187 CS · 6.9/m
Corvo Attano#11111
Skarner · Jungle
4 / 6 / 15
67.9% KP
19,686
21.5% share
11,374g
161 CS · 6/m
Αrtoria Prime#eProd
Locke · Mid
7 / 5 / 6
46.4% KP
18,565
20.3% share
12,225g
182 CS · 6.7/m
Po Gap#EUW
Akali · ADC
8 / 8 / 6
50% KP
23,283
25.4% share
12,872g
201 CS · 7.4/m
Walid Georgey#EUW
Pyke · Support
5 / 13 / 6
39.3% KP
10,804
11.8% share
9,093g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
