Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 74 days ago
2 / 11 / 4
K / D / A
21.4%
Kill participation
572.3
Damage / min
12,685g
410.3 gold / min
36
14 placed · 2 cleared
290
9.4 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKC NEXT ADKING#EUW
Vayne · Top
10 / 3 / 5
53.6% KP
33,049
33.8% share
17,665g
295 CS · 9.5/m
SmallBugi#EUW
Nocturne · Jungle
5 / 10 / 7
42.9% KP
15,221
15.6% share
11,869g
202 CS · 6.5/m
Po Gap#EUW
Yone · Mid
2 / 11 / 4
21.4% KP
17,695
18.1% share
12,685g
290 CS · 9.4/m
TwitchTVxKenzuke#EUW
Syndra · ADC
2 / 10 / 7
32.1% KP
22,808
23.3% share
10,671g
201 CS · 6.5/m
noobsuppp#noob
Pyke · Support
9 / 8 / 5
50% KP
8,960
9.2% share
11,063g
25 CS · 0.8/m
Red side
Victorytwtv CruncyWM#WHITE
Xin Zhao · Top
17 / 3 / 10
64.3% KP
36,577
31.4% share
17,438g
226 CS · 7.3/m
eeZaZ#333
Aatrox · Jungle
11 / 6 / 11
52.4% KP
19,222
16.5% share
15,387g
203 CS · 6.6/m
Stab#6969
Zoe · Mid
10 / 3 / 4
33.3% KP
25,196
21.6% share
12,856g
195 CS · 6.3/m
한국인이 아니다#EUW0
Viktor · ADC
3 / 9 / 17
47.6% KP
27,063
23.2% share
13,929g
235 CS · 7.6/m
Kral Batuuu#kral
Janna · Support
1 / 7 / 23
57.1% KP
8,419
7.2% share
9,315g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
