Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 73 days ago
15 / 2 / 22
K / D / A
82.2%
Kill participation
1,257.1
Damage / min
14,495g
620.3 gold / min
11
8 placed · 1 cleared
223
9.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert adc acc#RANK1
Corki · Top
11 / 9 / 2
59.1% KP
26,832
33.4% share
12,579g
200 CS · 8.6/m
eMonkeyz Run#514
Zac · Jungle
2 / 8 / 6
36.4% KP
7,728
9.6% share
8,776g
126 CS · 5.4/m
Purple Hyacinth#Aimer
Fiora · Mid
7 / 9 / 1
36.4% KP
23,044
28.7% share
10,869g
179 CS · 7.7/m
HackingToTheGate#Stein
Annie · ADC
1 / 8 / 4
22.7% KP
16,541
20.6% share
8,766g
181 CS · 7.7/m
COLD4509#COLD
Nautilus · Support
1 / 11 / 9
45.5% KP
6,119
7.6% share
6,524g
20 CS · 0.9/m
Red side
Victoryjgkng153#9191
Varus · Top
3 / 10 / 13
35.6% KP
20,014
17.8% share
9,555g
153 CS · 6.5/m
Rhilech#15105
Shyvana · Jungle
9 / 4 / 12
46.7% KP
24,435
21.8% share
12,571g
226 CS · 9.7/m
Po Gap#EUW
Galio · Mid
15 / 2 / 22
82.2% KP
29,375
26.2% share
14,495g
223 CS · 9.5/m
Jopa#1WAY
Kai'Sa · ADC
7 / 3 / 14
46.7% KP
25,045
22.3% share
15,318g
236 CS · 10.1/m
Passed Pawn#EUW2
Pyke · Support
11 / 3 / 13
53.3% KP
13,255
11.8% share
10,604g
40 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
