Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 72 days ago
13 / 8 / 9
K / D / A
48.9%
Kill participation
1,294
Damage / min
14,753g
435.8 gold / min
29
7 placed · 5 cleared
229
6.8 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCorvus#DQ9
Ambessa · Top
3 / 10 / 11
29.8% KP
23,151
16% share
12,244g
164 CS · 4.8/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
5 / 7 / 25
63.8% KP
19,753
13.7% share
15,481g
204 CS · 6/m
Conviction#mio拳头
Viktor · Mid
12 / 4 / 14
55.3% KP
37,806
26.2% share
18,680g
297 CS · 8.8/m
detdert adc acc#RANK1
Kai'Sa · ADC
14 / 12 / 9
48.9% KP
38,952
27% share
20,668g
269 CS · 7.9/m
tempxeyqmavytyts#EUW
Pyke · Support
13 / 12 / 16
61.7% KP
24,774
17.2% share
14,587g
26 CS · 0.8/m
Red side
DefeatGo Ha Go Ha#EUW
Olaf · Top
15 / 8 / 4
42.2% KP
38,648
25% share
18,329g
263 CS · 7.8/m
Spiderlair#EUW
Ivern · Jungle
2 / 6 / 20
48.9% KP
11,416
7.4% share
13,920g
184 CS · 5.4/m
Po Gap#EUW
Aurora · Mid
13 / 8 / 9
48.9% KP
43,803
28.3% share
14,753g
229 CS · 6.8/m
Bossman 7#Sexy
Ziggs · ADC
7 / 10 / 11
40% KP
35,289
22.8% share
15,433g
232 CS · 6.9/m
RenoirDessendre#Miky
Camille · Support
8 / 15 / 17
55.6% KP
25,429
16.4% share
12,877g
52 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
