Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 72 days ago
2 / 5 / 3
K / D / A
29.4%
Kill participation
823
Damage / min
9,774g
367.9 gold / min
26
10 placed · 3 cleared
224
8.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmoudjahidin#11901
Ornn · Top
4 / 5 / 4
47.1% KP
28,651
25% share
9,418g
169 CS · 6.4/m
OLEG INSEC#OLEG
Nocturne · Jungle
6 / 7 / 6
70.6% KP
24,045
21% share
11,447g
177 CS · 6.7/m
Po Gap#EUW
Akali · Mid
2 / 5 / 3
29.4% KP
21,864
19.1% share
9,774g
224 CS · 8.4/m
chöego#EUW
Ezreal · ADC
2 / 7 / 2
23.5% KP
25,391
22.2% share
10,241g
205 CS · 7.7/m
404 Sunatchi#MID
Pantheon · Support
3 / 5 / 4
41.2% KP
14,630
12.8% share
7,192g
28 CS · 1.1/m
Red side
Victorywashed úp#bambi
Dr. Mundo · Top
5 / 4 / 9
48.3% KP
34,022
30.4% share
13,802g
255 CS · 9.6/m
SMRADOCH ZICSSI#EUW
Skarner · Jungle
10 / 1 / 9
65.5% KP
24,818
22.2% share
13,341g
210 CS · 7.9/m
UREK MAZINO#ZTMY
Syndra · Mid
3 / 5 / 6
31% KP
18,785
16.8% share
11,842g
210 CS · 7.9/m
ttv gwenーnlol#zeri
Viktor · ADC
10 / 3 / 9
65.5% KP
27,148
24.3% share
14,086g
216 CS · 8.1/m
TwTvPeshomid#Pesh
Bard · Support
1 / 4 / 15
55.2% KP
7,176
6.4% share
7,985g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
