Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 69 days ago
4 / 7 / 3
K / D / A
31.8%
Kill participation
799
Damage / min
9,145g
354.2 gold / min
18
7 placed · 2 cleared
191
7.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingslayer#world
Olaf · Top
10 / 4 / 7
53.1% KP
31,990
31.7% share
14,335g
216 CS · 8.4/m
eye#qy54
Elise · Jungle
10 / 2 / 6
50% KP
23,784
23.6% share
14,380g
227 CS · 8.8/m
improver mqawd#2998
Viktor · Mid
3 / 4 / 11
43.8% KP
24,181
24% share
10,553g
208 CS · 8.1/m
AitchAre#6767
Darius · ADC
5 / 7 / 7
37.5% KP
11,051
10.9% share
10,819g
147 CS · 5.7/m
Ben Cristovao#BOMBI
Nautilus · Support
4 / 5 / 15
59.4% KP
9,954
9.9% share
9,731g
28 CS · 1.1/m
Red side
DefeatTTV VinGOAT1#RKO
Jayce · Top
4 / 9 / 4
36.4% KP
22,965
24.7% share
9,458g
192 CS · 7.4/m
ººº Ranger ººº#EUW
Jarvan IV · Jungle
4 / 5 / 12
72.7% KP
15,733
16.9% share
10,620g
179 CS · 6.9/m
Po Gap#EUW
Aurora · Mid
4 / 7 / 3
31.8% KP
20,628
22.2% share
9,145g
191 CS · 7.4/m
Gon Freecss#RRRRR
Cassiopeia · ADC
6 / 7 / 5
50% KP
25,553
27.5% share
12,992g
228 CS · 8.8/m
Sleepin all Day#EUW
Thresh · Support
4 / 4 / 11
68.2% KP
8,064
8.7% share
7,791g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
