Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 69 days ago
3 / 7 / 4
K / D / A
30.4%
Kill participation
847.3
Damage / min
11,020g
385.3 gold / min
25
7 placed · 4 cleared
262
9.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert top acc#RANK1
Ambessa · Top
6 / 6 / 1
30.4% KP
26,913
24.6% share
12,702g
239 CS · 8.4/m
komanche uchiha#elite
Qiyana · Jungle
8 / 8 / 4
52.2% KP
18,879
17.3% share
14,678g
205 CS · 7.2/m
Po Gap#EUW
Ahri · Mid
3 / 7 / 4
30.4% KP
24,234
22.2% share
11,020g
262 CS · 9.2/m
Mishi#001
Lucian · ADC
6 / 8 / 6
52.2% KP
28,070
25.7% share
12,718g
216 CS · 7.6/m
alvarooo#000
Shen · Support
0 / 9 / 15
65.2% KP
11,212
10.3% share
7,856g
21 CS · 0.7/m
Red side
Victorytwtv RamyAura#21104
Teemo · Top
3 / 3 / 6
23.7% KP
21,220
17.9% share
11,488g
239 CS · 8.4/m
SMRADOCH ZICSSI#EUW
Lee Sin · Jungle
19 / 2 / 11
78.9% KP
32,773
27.7% share
17,560g
215 CS · 7.5/m
Desperate Nasus#EUW
Nasus · Mid
9 / 5 / 10
50% KP
22,903
19.3% share
12,972g
235 CS · 8.2/m
OHH FERRÁN#MVP
Cassiopeia · ADC
7 / 6 / 19
68.4% KP
29,738
25.1% share
14,159g
219 CS · 7.7/m
HMB Click#CPT
Bard · Support
0 / 7 / 24
63.2% KP
11,839
10% share
8,458g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
