Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 61 days ago
11 / 8 / 13
K / D / A
49%
Kill participation
1,324.3
Damage / min
18,163g
489.8 gold / min
35
16 placed · 4 cleared
310
8.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySheriff#0001
Nasus · Top
6 / 6 / 6
24.5% KP
32,930
15.5% share
15,692g
282 CS · 7.6/m
Zanzarah#1996
Naafiri · Jungle
15 / 9 / 12
55.1% KP
51,731
24.4% share
20,188g
281 CS · 7.6/m
Po Gap#EUW
Lissandra · Mid
11 / 8 / 13
49% KP
49,109
23.2% share
18,163g
310 CS · 8.4/m
STICKYFINGER#ARI
Syndra · ADC
5 / 8 / 16
42.9% KP
53,810
25.4% share
18,541g
325 CS · 8.8/m
ALBANIAN#iLevi
Pyke · Support
12 / 12 / 12
49% KP
24,327
11.5% share
15,227g
37 CS · 1/m
Red side
DefeatStrode#1508
Anivia · Top
6 / 8 / 8
32.6% KP
47,298
28.2% share
16,616g
315 CS · 8.5/m
ismααα#EUW
Xin Zhao · Jungle
14 / 5 / 15
67.4% KP
45,213
27% share
19,930g
301 CS · 8.1/m
Mickey Mouse#SZN
LeBlanc · Mid
14 / 12 / 10
55.8% KP
33,396
19.9% share
15,774g
226 CS · 6.1/m
Peaker#Kind
Jhin · ADC
6 / 11 / 16
51.2% KP
31,027
18.5% share
15,668g
259 CS · 7/m
schlaf gut#müde
Thresh · Support
3 / 13 / 22
58.1% KP
10,558
6.3% share
10,589g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
