Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 60 days ago
7 / 6 / 8
K / D / A
51.7%
Kill participation
1,006.8
Damage / min
15,083g
488.7 gold / min
22
13 placed · 3 cleared
265
8.6 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNothing much#EUW
Camille · Top
2 / 6 / 5
24.1% KP
23,298
19.9% share
12,252g
224 CS · 7.3/m
G2 SkewMond#3327
Jarvan IV · Jungle
4 / 0 / 20
82.8% KP
28,052
23.9% share
14,274g
231 CS · 7.5/m
indoor fish#EUW
Locke · Mid
14 / 1 / 3
58.6% KP
29,627
25.3% share
15,476g
224 CS · 7.3/m
Po Gap#EUW
Hwei · ADC
7 / 6 / 8
51.7% KP
31,078
26.5% share
15,083g
265 CS · 8.6/m
YorozuyaShrimpy#EUW
Zilean · Support
2 / 1 / 17
65.5% KP
5,244
4.5% share
9,369g
20 CS · 0.6/m
Red side
DefeatTWTV Wakatito#ESILE
Elise · Top
4 / 8 / 2
42.9% KP
15,694
17.3% share
8,454g
124 CS · 4/m
TTV HYBRADGE#ADL
Nocturne · Jungle
3 / 7 / 5
57.1% KP
15,302
16.9% share
10,722g
202 CS · 6.5/m
Desperate Nasus#EUW
Kayle · Mid
3 / 8 / 1
28.6% KP
17,514
19.3% share
11,828g
277 CS · 9/m
J1HUIV#000
Jhin · ADC
2 / 0 / 7
64.3% KP
23,316
25.7% share
14,336g
346 CS · 11.2/m
TwTv Lathyrus#EUW01
Bard · Support
2 / 6 / 7
64.3% KP
18,929
20.9% share
8,734g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
