Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 60 days ago
4 / 10 / 4
K / D / A
34.8%
Kill participation
676.4
Damage / min
8,478g
366.2 gold / min
22
10 placed · 2 cleared
165
7.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNothing much#EUW
Swain · Top
3 / 9 / 6
20.9% KP
15,373
13.8% share
9,003g
188 CS · 8.1/m
Theocacs#EUW
Skarner · Jungle
8 / 1 / 12
46.5% KP
20,082
18% share
11,667g
160 CS · 6.9/m
TwTv LadicusVibe#Vayne
Twitch · Mid
17 / 6 / 10
62.8% KP
36,494
32.7% share
14,127g
143 CS · 6.2/m
IcyRick#EUW
Jinx · ADC
13 / 2 / 9
51.2% KP
26,556
23.8% share
15,604g
265 CS · 11.4/m
improver mqawd#2998
LeBlanc · Support
2 / 5 / 14
37.2% KP
13,011
11.7% share
7,734g
16 CS · 0.7/m
Red side
DefeatKingslayer#world
Yone · Top
7 / 5 / 0
30.4% KP
19,290
26% share
10,381g
206 CS · 8.9/m
Twight Wheeler#ŠKOLA
Naafiri · Jungle
6 / 9 / 5
47.8% KP
11,903
16% share
9,696g
127 CS · 5.5/m
Po Gap#EUW
Lissandra · Mid
4 / 10 / 4
34.8% KP
15,659
21.1% share
8,478g
165 CS · 7.1/m
Ryuk#adc
Ezreal · ADC
3 / 9 / 4
30.4% KP
20,692
27.8% share
9,308g
158 CS · 6.8/m
SmallBugi#EUW
Nautilus · Support
3 / 10 / 5
34.8% KP
6,790
9.1% share
7,830g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
