Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 57 days ago
2 / 1 / 10
K / D / A
26.7%
Kill participation
324.1
Damage / min
10,631g
408.6 gold / min
18
8 placed · 2 cleared
233
9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPo Gap#EUW
Renekton · Top
2 / 1 / 10
26.7% KP
8,433
7.2% share
10,631g
233 CS · 9/m
Astrid#EUW2
Lee Sin · Jungle
14 / 0 / 14
62.2% KP
26,889
23% share
14,664g
166 CS · 6.4/m
TWTV Peng04#Hanni
Ahri · Mid
10 / 5 / 12
48.9% KP
32,172
27.6% share
12,172g
206 CS · 7.9/m
twtv syzyfekk#PLEU
Tristana · ADC
16 / 7 / 5
46.7% KP
38,660
33.1% share
17,864g
236 CS · 9.1/m
BONJOUR L AMI#mio韩服
Shen · Support
3 / 6 / 26
64.4% KP
10,571
9.1% share
9,033g
19 CS · 0.7/m
Red side
Defeatzng zng zng#11111
Quinn · Top
3 / 10 / 5
42.1% KP
21,634
24.4% share
11,507g
207 CS · 8/m
ººº Ranger ººº#EUW
Nocturne · Jungle
6 / 7 / 5
57.9% KP
17,894
20.1% share
11,532g
174 CS · 6.7/m
Smietanek#CHOOM
Ekko · Mid
9 / 5 / 2
57.9% KP
25,347
28.5% share
11,884g
225 CS · 8.6/m
Garfield#liz
Yunara · ADC
0 / 9 / 6
31.6% KP
14,800
16.7% share
9,734g
202 CS · 7.8/m
LiL TommyG#EUW
Bard · Support
1 / 14 / 8
47.4% KP
9,152
10.3% share
7,359g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
