Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 57 days ago
9 / 9 / 12
K / D / A
47.7%
Kill participation
1,091.8
Damage / min
15,642g
410.7 gold / min
42
12 placed · 8 cleared
235
6.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
4
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryseptico1#EUW
K'Sante · Top
4 / 7 / 13
38.6% KP
21,038
12.9% share
14,640g
290 CS · 7.6/m
Jekko#9313
Graves · Jungle
17 / 7 / 11
63.6% KP
38,889
23.9% share
20,702g
324 CS · 8.5/m
Po Gap#EUW
Ahri · Mid
9 / 9 / 12
47.7% KP
41,581
25.6% share
15,642g
235 CS · 6.2/m
Mαster Oogwαy#EUW
Yunara · ADC
14 / 5 / 15
65.9% KP
52,976
32.6% share
25,574g
334 CS · 8.8/m
Mumei Kaneshige#ランク1
Braum · Support
0 / 16 / 26
59.1% KP
8,027
4.9% share
10,561g
19 CS · 0.5/m
Red side
DefeatTTVEmploid#EUW75
Jayce · Top
4 / 9 / 8
27.3% KP
42,072
24.6% share
17,366g
299 CS · 7.9/m
race my mind#drake
Lee Sin · Jungle
16 / 9 / 19
79.5% KP
31,894
18.6% share
16,509g
184 CS · 4.8/m
J1HUIV#000
Syndra · Mid
9 / 7 / 16
56.8% KP
50,563
29.5% share
17,386g
329 CS · 8.6/m
Welyn#TWTV
Aurelion Sol · ADC
14 / 7 / 14
63.6% KP
37,430
21.9% share
18,307g
244 CS · 6.4/m
NoobTownMayor#Noobs
Nautilus · Support
1 / 12 / 23
54.5% KP
9,311
5.4% share
9,967g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
