Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 54 days ago
9 / 5 / 5
K / D / A
58.3%
Kill participation
1,199
Damage / min
12,561g
472.8 gold / min
33
13 placed · 4 cleared
240
9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Camille · Top
6 / 3 / 8
40% KP
24,793
20.3% share
13,352g
207 CS · 7.8/m
ismααα#EUW
Lee Sin · Jungle
11 / 3 / 17
80% KP
31,533
25.8% share
13,666g
173 CS · 6.5/m
Smietanek#CHOOM
Ekko · Mid
13 / 4 / 6
54.3% KP
34,432
28.2% share
12,992g
175 CS · 6.6/m
ANDA#RIEL
Nasus · ADC
4 / 7 / 8
34.3% KP
18,963
15.5% share
10,527g
155 CS · 5.8/m
Citron#Smile
Rakan · Support
1 / 7 / 22
65.7% KP
12,372
10.1% share
8,240g
27 CS · 1/m
Red side
Defeatdetdert top acc#RANK1
Rek'Sai · Top
1 / 9 / 5
25% KP
14,406
11.6% share
8,875g
153 CS · 5.8/m
sensiz olmaz#recep
Jarvan IV · Jungle
4 / 9 / 13
70.8% KP
23,757
19.2% share
10,627g
155 CS · 5.8/m
Po Gap#EUW
Ryze · Mid
9 / 5 / 5
58.3% KP
31,854
25.7% share
12,561g
240 CS · 9/m
detdert adc acc#RANK1
Yunara · ADC
10 / 5 / 3
54.2% KP
40,388
32.6% share
16,483g
280 CS · 10.5/m
Yuta Okkotsu#BOAT
Anivia · Support
0 / 7 / 14
58.3% KP
13,476
10.9% share
7,584g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
