Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 53 days ago
15 / 5 / 6
K / D / A
84%
Kill participation
962.6
Damage / min
15,207g
515.8 gold / min
34
12 placed · 2 cleared
270
9.2 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRight Hand#korea
Ambessa · Top
4 / 7 / 3
28% KP
22,045
23% share
10,265g
209 CS · 7.1/m
KED1111111#1310
Jarvan IV · Jungle
1 / 7 / 10
44% KP
16,173
16.9% share
10,341g
184 CS · 6.2/m
Po Gap#EUW
Cassiopeia · Mid
15 / 5 / 6
84% KP
28,380
29.7% share
15,207g
270 CS · 9.2/m
Torakle#EUW
Vel'Koz · ADC
4 / 5 / 5
36% KP
18,109
18.9% share
11,844g
226 CS · 7.7/m
SpatialAwareness#macro
Nami · Support
1 / 6 / 16
68% KP
10,960
11.5% share
8,235g
24 CS · 0.8/m
Red side
VictoryKC NEXT ADKING#EUW
K'Sante · Top
2 / 2 / 12
46.7% KP
19,550
22.2% share
12,979g
259 CS · 8.8/m
TwTv LadicusVibe#Vayne
Vayne · Jungle
14 / 4 / 4
60% KP
26,769
30.4% share
17,022g
239 CS · 8.1/m
H0rnlime#1871
Warwick · Mid
2 / 14 / 2
13.3% KP
6,793
7.7% share
10,047g
179 CS · 6.1/m
Dealersz#EUW
Karthus · ADC
8 / 2 / 6
46.7% KP
29,154
33.1% share
15,598g
305 CS · 10.3/m
BONJOUR L AMI#mio韩服
Blitzcrank · Support
4 / 3 / 11
50% KP
5,864
6.7% share
8,925g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
