Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 46 days ago
12 / 10 / 2
K / D / A
48.3%
Kill participation
1,277.5
Damage / min
11,608g
502.1 gold / min
11
5 placed · 0 cleared
160
6.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAitchAre#6767
Mordekaiser · Top
10 / 6 / 7
35.4% KP
30,422
25.1% share
12,995g
172 CS · 7.4/m
Gacha Gamer#EUW
Talon · Jungle
15 / 2 / 11
54.2% KP
37,276
30.8% share
15,125g
226 CS · 9.8/m
zng zng zng#11111
Quinn · Mid
13 / 6 / 6
39.6% KP
24,077
19.9% share
13,364g
175 CS · 7.6/m
Rayito#EUW
Tristana · ADC
5 / 9 / 11
33.3% KP
19,561
16.2% share
12,836g
173 CS · 7.5/m
AOM SUNO#AOM
Shen · Support
5 / 6 / 17
45.8% KP
9,766
8.1% share
9,019g
26 CS · 1.1/m
Red side
DefeatGALA RULER AEON#EUW
Vayne · Top
4 / 10 / 2
20.7% KP
17,786
18.7% share
7,989g
131 CS · 5.7/m
eye#qy54
Cho'Gath · Jungle
3 / 9 / 2
17.2% KP
15,494
16.3% share
7,745g
131 CS · 5.7/m
Po Gap#EUW
Akali · Mid
12 / 10 / 2
48.3% KP
29,532
31% share
11,608g
160 CS · 6.9/m
elektrikgittiknk#EUW
Samira · ADC
7 / 12 / 6
44.8% KP
21,565
22.6% share
10,559g
149 CS · 6.4/m
Dekap#EUW
Rell · Support
3 / 7 / 15
62.1% KP
10,914
11.5% share
7,936g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
