Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 45 days ago
8 / 11 / 17
K / D / A
40.3%
Kill participation
1,060.3
Damage / min
20,146g
466.3 gold / min
36
20 placed · 1 cleared
398
9.2 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
5
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory죽이는#tof
Riven · Top
11 / 9 / 9
32.3% KP
43,089
18.1% share
17,953g
293 CS · 6.8/m
Hurricane#wolf
Viego · Jungle
14 / 8 / 12
41.9% KP
39,836
16.7% share
21,529g
290 CS · 6.7/m
Po Gap#EUW
Ryze · Mid
8 / 11 / 17
40.3% KP
45,807
19.2% share
20,146g
398 CS · 9.2/m
TwTv LadicusVibe#Vayne
Twitch · ADC
27 / 12 / 19
74.2% KP
90,118
37.8% share
25,985g
274 CS · 6.3/m
Grimmjow#0612
Karma · Support
2 / 11 / 40
67.7% KP
19,675
8.2% share
15,454g
52 CS · 1.2/m
Red side
DefeatTwitch Aegonxlol#AKALI
Akali · Top
26 / 10 / 7
64.7% KP
67,414
33% share
25,361g
282 CS · 6.5/m
TTV HYBRADGE#ADL
Shyvana · Jungle
6 / 9 / 22
54.9% KP
30,987
15.2% share
19,331g
275 CS · 6.4/m
Mentalist#Tea
Jayce · Mid
11 / 9 / 14
49% KP
48,866
23.9% share
21,585g
386 CS · 8.9/m
zxnmwqb#EU1
Tristana · ADC
4 / 18 / 8
23.5% KP
31,839
15.6% share
21,407g
341 CS · 7.9/m
chill vibes#0130
Camille · Support
4 / 16 / 23
52.9% KP
25,411
12.4% share
14,323g
54 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
