Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 41 days ago
10 / 7 / 4
K / D / A
48.3%
Kill participation
1,130
Damage / min
17,896g
572.4 gold / min
21
8 placed · 2 cleared
296
9.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSmile#14J
Varus · Top
5 / 12 / 1
20.7% KP
19,802
19.4% share
12,031g
250 CS · 8/m
jgkng153#9191
Viego · Jungle
8 / 8 / 6
48.3% KP
19,988
19.6% share
13,818g
209 CS · 6.7/m
Po Gap#EUW
Akali · Mid
10 / 7 / 4
48.3% KP
35,332
34.6% share
17,896g
296 CS · 9.5/m
MetroArcher#EUW
Caitlyn · ADC
3 / 12 / 9
41.4% KP
17,128
16.8% share
14,184g
223 CS · 7.1/m
Tazx3#001
Nautilus · Support
3 / 14 / 8
37.9% KP
9,728
9.5% share
8,460g
35 CS · 1.1/m
Red side
VictoryTwTv LadicusVibe#Vayne
Twitch · Top
7 / 9 / 15
41.5% KP
26,864
18.3% share
13,588g
212 CS · 6.8/m
G2 SkewMond#3327
Naafiri · Jungle
10 / 3 / 21
58.5% KP
30,398
20.7% share
18,166g
257 CS · 8.2/m
Junger Koch#BTS
Syndra · Mid
10 / 6 / 15
47.2% KP
38,762
26.4% share
14,302g
272 CS · 8.7/m
I want to be at#peace
Jhin · ADC
11 / 4 / 20
58.5% KP
29,691
20.2% share
18,400g
291 CS · 9.3/m
content acc#xcz
Pyke · Support
15 / 7 / 17
60.4% KP
21,193
14.4% share
13,977g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
