Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 9 days ago
11 / 7 / 5
K / D / A
39%
Kill participation
1,207.2
Damage / min
13,547g
495.9 gold / min
28
6 placed · 5 cleared
199
7.3 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRick Sanchez#RAGO
Ryze · Top
4 / 7 / 10
34.1% KP
26,475
21.6% share
10,992g
199 CS · 7.3/m
dye this world#22222
Lee Sin · Jungle
17 / 7 / 5
53.7% KP
28,622
23.3% share
14,154g
174 CS · 6.4/m
Po Gap#EUW
Ahri · Mid
11 / 7 / 5
39% KP
32,978
26.8% share
13,547g
199 CS · 7.3/m
Turning Point 3#III
Caitlyn · ADC
5 / 7 / 7
29.3% KP
23,612
19.2% share
12,511g
216 CS · 7.9/m
MAY GOD SAVE YOU#DOOM
Karma · Support
4 / 5 / 19
56.1% KP
11,144
9.1% share
9,631g
30 CS · 1.1/m
Red side
VictorycadianNN#EUW
Yone · Top
3 / 6 / 13
48.5% KP
26,995
21.9% share
13,232g
257 CS · 9.4/m
Jeykup#xie
Graves · Jungle
17 / 10 / 6
69.7% KP
34,405
27.9% share
17,990g
200 CS · 7.3/m
PUSH SISYPHUS#Camus
Anivia · Mid
3 / 12 / 6
27.3% KP
23,330
18.9% share
10,092g
179 CS · 6.6/m
TwTv LadicusVibe#Vayne
Twitch · ADC
10 / 10 / 9
57.6% KP
30,158
24.4% share
14,274g
148 CS · 5.4/m
content acc#xcz
Rakan · Support
0 / 3 / 20
60.6% KP
8,463
6.9% share
8,833g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
