Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 9 days ago
2 / 11 / 7
K / D / A
33.3%
Kill participation
576.2
Damage / min
10,242g
321.6 gold / min
23
14 placed · 1 cleared
223
7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSecret#6994
Jayce · Top
7 / 13 / 2
33.3% KP
28,620
22.1% share
13,609g
251 CS · 7.9/m
kocham azje#caro
Locke · Jungle
12 / 5 / 6
66.7% KP
30,682
23.6% share
18,486g
221 CS · 6.9/m
Po Gap#EUW
Cassiopeia · Mid
2 / 11 / 7
33.3% KP
18,353
14.1% share
10,242g
223 CS · 7/m
Turning Point 3#III
Yunara · ADC
6 / 10 / 11
63% KP
44,458
34.3% share
18,409g
306 CS · 9.6/m
MIDKING#7273
Alistar · Support
0 / 10 / 17
63% KP
7,662
5.9% share
8,659g
24 CS · 0.8/m
Red side
VictoryPUSH SISYPHUS#Camus
Ambessa · Top
9 / 11 / 11
40.8% KP
40,246
26.7% share
15,260g
242 CS · 7.6/m
ObiDagsYTB#EUW
Lee Sin · Jungle
12 / 2 / 18
61.2% KP
28,470
18.9% share
16,147g
224 CS · 7/m
ocsaV#EUW
Ryze · Mid
10 / 2 / 11
42.9% KP
30,373
20.2% share
16,612g
316 CS · 9.9/m
content acc#xcz
Kai'Sa · ADC
18 / 6 / 10
57.1% KP
40,119
26.6% share
20,963g
265 CS · 8.3/m
NOTH#Sus
Blitzcrank · Support
0 / 6 / 29
59.2% KP
11,385
7.6% share
9,574g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
