Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 9 days ago
4 / 2 / 5
K / D / A
39.1%
Kill participation
835.6
Damage / min
9,118g
460.9 gold / min
10
7 placed · 0 cleared
197
10 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJack Sparrley#TwTv
Gangplank · Top
0 / 2 / 2
28.6% KP
13,510
28.6% share
9,175g
189 CS · 9.6/m
MarioDeLaTorre#1way
Sylas · Jungle
1 / 7 / 2
42.9% KP
8,481
17.9% share
7,055g
136 CS · 6.9/m
kocham azje#caro
Ryze · Mid
4 / 3 / 0
57.1% KP
11,694
24.7% share
7,953g
165 CS · 8.3/m
I DOND DOG#DOG
Zeri · ADC
1 / 6 / 3
57.1% KP
9,150
19.4% share
8,375g
156 CS · 7.9/m
kero ü nehar#EUW
Yuumi · Support
1 / 5 / 4
71.4% KP
4,436
9.4% share
6,039g
19 CS · 1/m
Red side
Victorydetdert ornn acc#ORNNY
Ornn · Top
2 / 0 / 1
13% KP
7,748
13.3% share
7,236g
190 CS · 9.6/m
ClownsInTeam#Clown
Wukong · Jungle
7 / 1 / 9
69.6% KP
11,826
20.2% share
10,483g
174 CS · 8.8/m
Po Gap#EUW
Cassiopeia · Mid
4 / 2 / 5
39.1% KP
16,530
28.3% share
9,118g
197 CS · 10/m
Peaker#Kind
Tristana · ADC
10 / 1 / 3
56.5% KP
15,392
26.3% share
12,910g
185 CS · 9.4/m
Calme et Focus#EUW
Leona · Support
0 / 3 / 16
69.6% KP
6,940
11.9% share
6,189g
21 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
