Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 8 days ago
17 / 6 / 6
K / D / A
59%
Kill participation
1,663.7
Damage / min
14,870g
532.7 gold / min
19
6 placed · 2 cleared
208
7.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnostalgiaaaaaaaa#4322
Dr. Mundo · Top
2 / 5 / 3
27.8% KP
27,452
25.6% share
11,310g
242 CS · 8.7/m
MarioDeLaTorre#1way
Ambessa · Jungle
3 / 10 / 6
50% KP
15,871
14.8% share
10,532g
170 CS · 6.1/m
undersea light#KAI
Orianna · Mid
0 / 9 / 9
50% KP
21,262
19.8% share
9,175g
196 CS · 7/m
clicking forward#12321
Tristana · ADC
12 / 7 / 3
83.3% KP
34,607
32.3% share
16,710g
249 CS · 8.9/m
DONALD DOSS#Doss
Leona · Support
1 / 8 / 11
66.7% KP
8,085
7.5% share
7,598g
26 CS · 0.9/m
Red side
VictoryJättipekoni#xmeal
Malphite · Top
1 / 2 / 15
41% KP
31,293
18.9% share
10,885g
233 CS · 8.3/m
百折不挠#QSH
Lee Sin · Jungle
14 / 4 / 13
69.2% KP
41,224
24.9% share
16,417g
240 CS · 8.6/m
Po Gap#EUW
Akali · Mid
17 / 6 / 6
59% KP
46,445
28.1% share
14,870g
208 CS · 7.5/m
Sumerei#EUW
Kai'Sa · ADC
5 / 3 / 12
43.6% KP
33,439
20.2% share
13,338g
227 CS · 8.1/m
EM Gold#GLS
Morgana · Support
2 / 3 / 23
64.1% KP
13,142
7.9% share
9,620g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
