Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 5 days ago
10 / 4 / 9
K / D / A
55.9%
Kill participation
1,275.9
Damage / min
13,938g
491.1 gold / min
26
12 placed · 0 cleared
226
8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwitch Emploid#2004
Jayce · Top
11 / 8 / 1
60% KP
38,386
36.2% share
13,535g
204 CS · 7.2/m
jesus jg acc#isus
Shyvana · Jungle
6 / 7 / 5
55% KP
22,778
21.5% share
12,862g
208 CS · 7.3/m
MrG3nius#Light
Ahri · Mid
0 / 7 / 3
15% KP
23,581
22.3% share
8,316g
188 CS · 6.6/m
Enrico Kanciano#420
Varus · ADC
3 / 6 / 2
25% KP
15,066
14.2% share
13,119g
281 CS · 9.9/m
dennishlol#zoer
Soraka · Support
0 / 6 / 8
40% KP
6,142
5.8% share
7,196g
26 CS · 0.9/m
Red side
VictoryVenour#EUW
Irelia · Top
5 / 8 / 6
32.4% KP
19,567
18.2% share
13,191g
205 CS · 7.2/m
Mercury#MyEmi
Kayn · Jungle
11 / 1 / 6
50% KP
21,584
20% share
16,573g
291 CS · 10.3/m
Po Gap#EUW
Sylas · Mid
10 / 4 / 9
55.9% KP
36,214
33.6% share
13,938g
226 CS · 8/m
mr Lanbuzhu#6666
Xerath · ADC
5 / 1 / 11
47.1% KP
23,674
22% share
13,368g
216 CS · 7.6/m
Barryy#777
Leona · Support
3 / 6 / 14
50% KP
6,641
6.2% share
8,998g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
