Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 5 days ago
4 / 14 / 12
K / D / A
48.5%
Kill participation
340.4
Damage / min
10,280g
329.7 gold / min
123
50 placed · 13 cleared
48
1.5 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
13
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEileen Gu#SELE
Ambessa · Top
12 / 8 / 9
63.6% KP
35,130
25.7% share
14,170g
206 CS · 6.6/m
TECHNOPHOBEEEEEE#AHHHH
Ivern · Jungle
2 / 6 / 18
60.6% KP
15,720
11.5% share
12,227g
187 CS · 6/m
TWTV Peng04#Hanni
Ahri · Mid
8 / 8 / 8
48.5% KP
38,377
28.1% share
14,524g
257 CS · 8.2/m
Low Tier God#6802
Aphelios · ADC
7 / 10 / 9
48.5% KP
36,628
26.8% share
15,034g
248 CS · 8/m
Po Gap#EUW
Nautilus · Support
4 / 14 / 12
48.5% KP
10,615
7.8% share
10,280g
48 CS · 1.5/m
Red side
VictoryRank 1#POT
Fiora · Top
13 / 6 / 6
41.3% KP
39,695
30.4% share
18,452g
304 CS · 9.7/m
Zhou Yang Kobs#VEN1
Viego · Jungle
11 / 10 / 8
41.3% KP
21,869
16.8% share
14,219g
192 CS · 6.2/m
MathisV#ARCHE
Sylas · Mid
4 / 3 / 7
23.9% KP
14,296
11% share
12,696g
221 CS · 7.1/m
Strode#1508
Zeri · ADC
17 / 6 / 14
67.4% KP
46,061
35.3% share
23,965g
340 CS · 10.9/m
RAIKO KATA KING#KATA
Blitzcrank · Support
1 / 8 / 25
56.5% KP
8,463
6.5% share
9,535g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
