Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 5 days ago
11 / 3 / 12
K / D / A
51.1%
Kill participation
1,132
Damage / min
18,466g
449.5 gold / min
24
7 placed · 3 cleared
336
8.2 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShourdy#EUW
Rumble · Top
9 / 6 / 19
62.2% KP
52,245
29% share
18,621g
332 CS · 8.1/m
twtv laabuk#0124
Vi · Jungle
5 / 9 / 15
44.4% KP
15,385
8.5% share
16,186g
263 CS · 6.4/m
Po Gap#EUW
Zed · Mid
11 / 3 / 12
51.1% KP
46,505
25.8% share
18,466g
336 CS · 8.2/m
Strode#1508
Zeri · ADC
16 / 9 / 12
62.2% KP
45,577
25.3% share
27,635g
456 CS · 11.1/m
Elize Insanity#Tempo
Elise · Support
4 / 9 / 15
42.2% KP
20,267
11.3% share
12,146g
42 CS · 1/m
Red side
DefeatPatecWariatec#RL9
Syndra · Top
6 / 9 / 9
42.9% KP
42,654
22.1% share
16,113g
283 CS · 6.9/m
Turning Point 3#III
Lee Sin · Jungle
8 / 9 / 17
71.4% KP
26,858
13.9% share
17,000g
248 CS · 6/m
TwTv LadicusVibe#Vayne
Sivir · Mid
4 / 13 / 14
51.4% KP
42,567
22.1% share
17,054g
322 CS · 7.8/m
Greed#1031
Ezreal · ADC
14 / 5 / 13
77.1% KP
67,742
35.1% share
24,911g
383 CS · 9.3/m
WillTheHook#EUW
Rell · Support
3 / 9 / 24
77.1% KP
13,136
6.8% share
12,275g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
