Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 4 days ago
10 / 10 / 2
K / D / A
46.2%
Kill participation
1,113.3
Damage / min
17,861g
473.8 gold / min
38
15 placed · 2 cleared
353
9.4 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymayoeba yabureru#天下無双
Jayce · Top
8 / 6 / 12
40.8% KP
50,918
19.2% share
17,586g
298 CS · 7.9/m
404 Raydio#Ray
Lillia · Jungle
20 / 3 / 20
81.6% KP
94,593
35.6% share
22,326g
325 CS · 8.6/m
TTVItsUniqueCORN#IMPRV
Akali · Mid
13 / 4 / 12
51% KP
48,449
18.2% share
16,699g
311 CS · 8.2/m
burning bridges#TBH
Aphelios · ADC
7 / 8 / 13
40.8% KP
56,465
21.3% share
17,966g
324 CS · 8.6/m
trymboner#2000
Thresh · Support
1 / 5 / 34
71.4% KP
15,172
5.7% share
11,787g
33 CS · 0.9/m
Red side
DefeatHARPOON#goat
Sion · Top
5 / 10 / 6
42.3% KP
30,995
18.5% share
13,750g
256 CS · 6.8/m
TECHNOPHOBEEEEEE#AHHHH
Zac · Jungle
3 / 11 / 12
57.7% KP
31,367
18.8% share
14,887g
248 CS · 6.6/m
Po Gap#EUW
Yone · Mid
10 / 10 / 2
46.2% KP
41,973
25.1% share
17,861g
353 CS · 9.4/m
SPIRIT EMPRESS#MERGE
Ziggs · ADC
7 / 4 / 6
50% KP
53,288
31.9% share
19,921g
345 CS · 9.2/m
Shredder#mio韩服
Nautilus · Support
1 / 14 / 11
46.2% KP
9,641
5.8% share
9,604g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
