Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 140 days ago
4 / 7 / 28
K / D / A
72.7%
Kill participation
547.4
Damage / min
11,434g
370.6 gold / min
100
44 placed · 11 cleared
25
0.8 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNitros#NA1
Swain · Top
5 / 5 / 4
29% KP
29,050
22.4% share
10,651g
207 CS · 6.7/m
Prince#2022
Olaf · Jungle
9 / 10 / 7
51.6% KP
34,080
26.3% share
13,946g
190 CS · 6.2/m
Minh Trình Korea#2704
Irelia · Mid
11 / 9 / 7
58.1% KP
35,249
27.2% share
17,061g
259 CS · 8.4/m
PVE wertion#NA1
Caitlyn · ADC
2 / 12 / 10
38.7% KP
22,412
17.3% share
13,122g
248 CS · 8/m
improving#12345
Karma · Support
4 / 8 / 12
51.6% KP
8,694
6.7% share
8,971g
30 CS · 1/m
Red side
VictoryScaryJerry#6969
Renekton · Top
8 / 7 / 13
47.7% KP
28,938
20.3% share
12,634g
211 CS · 6.8/m
Elekktro#NA1
Viego · Jungle
18 / 3 / 10
63.6% KP
39,175
27.5% share
21,153g
300 CS · 9.7/m
NotNattyNat#QLF
Ahri · Mid
8 / 7 / 13
47.7% KP
32,242
22.6% share
13,090g
207 CS · 6.7/m
ad bị điên#đien
Ashe · ADC
6 / 7 / 16
50% KP
25,340
17.8% share
15,150g
243 CS · 7.9/m
REDEMPTION#lmao
Seraphine · Support
4 / 7 / 28
72.7% KP
16,886
11.8% share
11,434g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
