Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 139 days ago
8 / 4 / 16
K / D / A
70.6%
Kill participation
804.2
Damage / min
19,633g
598 gold / min
24
12 placed · 2 cleared
321
9.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
4
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpring Day#riven
Riven · Top
10 / 4 / 4
51.9% KP
27,345
29.4% share
16,173g
280 CS · 8.5/m
JWARRIOR1#Thor
Rek'Sai · Jungle
7 / 8 / 12
70.4% KP
19,294
20.8% share
15,461g
238 CS · 7.2/m
XkurtixX#NA1
Malzahar · Mid
5 / 9 / 6
40.7% KP
21,729
23.4% share
13,915g
283 CS · 8.6/m
I HAVE TO CARRY#7793
Qiyana · ADC
2 / 9 / 6
29.6% KP
12,447
13.4% share
10,137g
145 CS · 4.4/m
Lucien Lachance#0303
Bard · Support
3 / 4 / 15
66.7% KP
12,078
13% share
10,337g
29 CS · 0.9/m
Red side
VictoryDeralteDämon#NAMON
Gragas · Top
2 / 10 / 7
26.5% KP
12,247
10.9% share
10,851g
185 CS · 5.6/m
Sond#NA1
Nocturne · Jungle
12 / 2 / 15
79.4% KP
36,698
32.7% share
18,523g
260 CS · 7.9/m
AURA FARMER#HOT
Ahri · Mid
9 / 6 / 5
41.2% KP
22,499
20.1% share
14,647g
293 CS · 8.9/m
REDEMPTION#lmao
Sivir · ADC
8 / 4 / 16
70.6% KP
26,406
23.6% share
19,633g
321 CS · 9.8/m
Zekken Yuuki#owo
Seraphine · Support
3 / 5 / 18
61.8% KP
14,248
12.7% share
9,980g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
