Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 139 days ago
1 / 13 / 26
K / D / A
67.5%
Kill participation
425.7
Damage / min
9,845g
271.7 gold / min
117
52 placed · 10 cleared
26
0.7 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLYON Berserker#ddd
Xin Zhao · Top
5 / 9 / 10
37.5% KP
30,606
18.4% share
14,646g
235 CS · 6.5/m
AnotherGanker#NA2
Rek'Sai · Jungle
5 / 10 / 11
40% KP
23,377
14.1% share
13,544g
249 CS · 6.9/m
qwer3#CN1
Sylas · Mid
10 / 6 / 15
62.5% KP
33,837
20.4% share
14,707g
235 CS · 6.5/m
trevor#爱jen
Ashe · ADC
17 / 9 / 12
72.5% KP
52,098
31.4% share
20,501g
260 CS · 7.2/m
Sanha#윤산하
Seraphine · Support
3 / 6 / 26
72.5% KP
26,200
15.8% share
12,347g
51 CS · 1.4/m
Red side
Defeatkevn8r#GNARR
Gnar · Top
5 / 8 / 13
45% KP
26,771
14.7% share
13,044g
188 CS · 5.2/m
Aeon#NA3
Nocturne · Jungle
12 / 7 / 13
62.5% KP
31,834
17.5% share
16,595g
211 CS · 5.8/m
Jesse Pinkman#LYON
Viktor · Mid
11 / 4 / 18
72.5% KP
70,584
38.7% share
17,393g
315 CS · 8.7/m
Breezyyy#NA1
Senna · ADC
11 / 8 / 15
65% KP
37,716
20.7% share
17,086g
219 CS · 6/m
REDEMPTION#lmao
Nautilus · Support
1 / 13 / 26
67.5% KP
15,426
8.5% share
9,845g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
