Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 139 days ago
1 / 9 / 25
K / D / A
57.8%
Kill participation
508.3
Damage / min
10,965g
344.8 gold / min
145
53 placed · 19 cleared
35
1.1 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShirayuki#Sode
Sylas · Top
18 / 5 / 8
57.8% KP
37,727
26.6% share
16,527g
177 CS · 5.6/m
SuperEdgyName666#NA1
Rengar · Jungle
8 / 5 / 9
37.8% KP
23,812
16.8% share
15,063g
254 CS · 8/m
tachyon#87399
Yone · Mid
8 / 5 / 8
35.6% KP
30,091
21.2% share
13,984g
235 CS · 7.4/m
bluwunk#wunk
Smolder · ADC
10 / 7 / 9
42.2% KP
33,868
23.9% share
16,172g
276 CS · 8.7/m
REDEMPTION#lmao
Bard · Support
1 / 9 / 25
57.8% KP
16,164
11.4% share
10,965g
35 CS · 1.1/m
Red side
DefeatC0L0MBIAPARCE#NA1
Jayce · Top
7 / 13 / 6
41.9% KP
39,281
26.7% share
13,780g
233 CS · 7.3/m
Goneinyourwake#kayn
Kayn · Jungle
5 / 8 / 10
48.4% KP
24,471
16.6% share
12,871g
203 CS · 6.4/m
6 gods#hls
Malphite · Mid
3 / 9 / 8
35.5% KP
26,245
17.8% share
10,930g
201 CS · 6.3/m
aesx#123
Mel · ADC
14 / 8 / 5
61.3% KP
39,676
27% share
17,411g
244 CS · 7.7/m
mack#seal
Poppy · Support
2 / 7 / 16
58.1% KP
17,361
11.8% share
9,133g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
