Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 138 days ago
0 / 5 / 19
K / D / A
57.6%
Kill participation
357.6
Damage / min
9,061g
306.3 gold / min
115
54 placed · 11 cleared
29
1 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHHH8N#H8N
Garen · Top
7 / 5 / 4
52.4% KP
32,810
34.6% share
12,643g
258 CS · 8.7/m
CompIain#NA1
Sylas · Jungle
4 / 5 / 6
47.6% KP
15,385
16.2% share
12,328g
192 CS · 6.5/m
mutatedbullet1#NA1
Vladimir · Mid
3 / 8 / 4
33.3% KP
21,533
22.7% share
10,869g
235 CS · 7.9/m
koshkyra#kyra
Miss Fortune · ADC
6 / 8 / 2
38.1% KP
18,687
19.7% share
14,062g
254 CS · 8.6/m
MARCO UNO#2026
Thresh · Support
1 / 7 / 8
42.9% KP
6,277
6.6% share
7,299g
21 CS · 0.7/m
Red side
VictoryViable#NA2
Aatrox · Top
3 / 4 / 4
21.2% KP
22,510
17% share
11,373g
245 CS · 8.3/m
TTV lilredlol1#anna
Hecarim · Jungle
9 / 4 / 10
57.6% KP
30,981
23.3% share
15,343g
265 CS · 9/m
Helloworld#67677
Irelia · Mid
10 / 2 / 7
51.5% KP
34,891
26.3% share
15,515g
281 CS · 9.5/m
refugo#4525
Seraphine · ADC
11 / 6 / 10
63.6% KP
33,789
25.5% share
15,964g
236 CS · 8/m
REDEMPTION#lmao
Nautilus · Support
0 / 5 / 19
57.6% KP
10,580
8% share
9,061g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
