Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 137 days ago
1 / 12 / 11
K / D / A
63.2%
Kill participation
321.4
Damage / min
6,969g
296.8 gold / min
74
28 placed · 8 cleared
29
1.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnonamerandomdog#NA1
Sion · Top
1 / 2 / 4
26.3% KP
11,253
13.7% share
9,271g
211 CS · 9/m
Goneinyourwake#kayn
Kayn · Jungle
4 / 6 / 4
42.1% KP
18,091
22% share
10,749g
172 CS · 7.3/m
little boss#rrr
Ekko · Mid
4 / 7 / 4
42.1% KP
21,831
26.5% share
8,793g
174 CS · 7.4/m
kurfyou#NA2
Brand · ADC
9 / 8 / 3
63.2% KP
23,554
28.6% share
10,452g
156 CS · 6.6/m
REDEMPTION#lmao
Pyke · Support
1 / 12 / 11
63.2% KP
7,548
9.2% share
6,969g
29 CS · 1.2/m
Red side
VictoryPostHorizon#NA1
Teemo · Top
4 / 2 / 6
28.6% KP
17,340
15.9% share
11,619g
227 CS · 9.7/m
TTV Scanning#kai
Graves · Jungle
9 / 3 / 6
42.9% KP
28,525
26.2% share
13,837g
218 CS · 9.3/m
Kodak Black#UK1
Vladimir · Mid
9 / 5 / 3
34.3% KP
29,134
26.8% share
12,540g
235 CS · 10/m
SpongeBobBigGuy#Pants
Diana · ADC
10 / 7 / 5
42.9% KP
22,461
20.6% share
13,850g
182 CS · 7.8/m
SoulCelcius#NA1
Nidalee · Support
3 / 2 / 15
51.4% KP
11,434
10.5% share
8,705g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
