Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 137 days ago
1 / 13 / 26
K / D / A
61.4%
Kill participation
383.2
Damage / min
10,873g
320.6 gold / min
122
57 placed · 7 cleared
23
0.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTrickyZ#Supp
Kennen · Top
9 / 7 / 6
34.1% KP
46,204
23.9% share
14,977g
222 CS · 6.5/m
kbt#ily
Lee Sin · Jungle
11 / 8 / 19
68.2% KP
55,740
28.9% share
16,801g
188 CS · 5.5/m
guts#thicc
Xerath · Mid
16 / 10 / 9
56.8% KP
40,947
21.2% share
17,807g
255 CS · 7.5/m
smile#smiIe
Hwei · ADC
7 / 13 / 13
45.5% KP
37,224
19.3% share
14,038g
193 CS · 5.7/m
REDEMPTION#lmao
Rell · Support
1 / 13 / 26
61.4% KP
12,998
6.7% share
10,873g
23 CS · 0.7/m
Red side
Defeatreset the ladder#plss
Dr. Mundo · Top
3 / 6 / 10
25.5% KP
36,358
22.5% share
11,903g
191 CS · 5.6/m
Spica#001
Quinn · Jungle
16 / 11 / 12
54.9% KP
29,481
18.2% share
17,984g
260 CS · 7.7/m
NinjaSenpai#LoL
Ahri · Mid
15 / 7 / 12
52.9% KP
48,346
29.9% share
16,780g
238 CS · 7/m
ascend#砰砰火
Kalista · ADC
9 / 11 / 15
47.1% KP
25,685
15.9% share
17,154g
224 CS · 6.6/m
Werry#NA1
Pyke · Support
8 / 9 / 23
60.8% KP
21,872
13.5% share
12,954g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
