Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 136 days ago
1 / 14 / 15
K / D / A
48.5%
Kill participation
319.8
Damage / min
9,059g
271.1 gold / min
117
52 placed · 12 cleared
41
1.2 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLazzaro#NA1
Quinn · Top
19 / 4 / 7
78.8% KP
50,095
35.3% share
19,495g
256 CS · 7.7/m
Spiff#JUG
Nunu & Willump · Jungle
5 / 2 / 24
87.9% KP
23,564
16.6% share
15,161g
239 CS · 7.2/m
푸른 하늘#9029
Twisted Fate · Mid
8 / 4 / 9
51.5% KP
27,129
19.1% share
14,914g
215 CS · 6.4/m
Tomo#0999
Senna · ADC
0 / 7 / 17
51.5% KP
30,386
21.4% share
14,079g
246 CS · 7.4/m
REDEMPTION#lmao
Nautilus · Support
1 / 14 / 15
48.5% KP
10,686
7.5% share
9,059g
41 CS · 1.2/m
Red side
DefeatCabacca#NA1
Singed · Top
4 / 7 / 11
48.4% KP
13,129
10.6% share
10,816g
236 CS · 7.1/m
shade#niche
Hecarim · Jungle
5 / 10 / 10
48.4% KP
19,595
15.9% share
12,893g
212 CS · 6.3/m
savor#pomme
Akali · Mid
4 / 6 / 7
35.5% KP
26,242
21.3% share
12,131g
251 CS · 7.5/m
992 and a foid#neet
Lucian · ADC
17 / 4 / 6
74.2% KP
52,924
42.9% share
16,494g
231 CS · 6.9/m
Kayvan#ive
Nami · Support
1 / 6 / 25
83.9% KP
11,597
9.4% share
9,128g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
