Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 134 days ago
1 / 10 / 19
K / D / A
54.1%
Kill participation
373.3
Damage / min
9,654g
295.8 gold / min
114
54 placed · 14 cleared
22
0.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArsh#NA1
Malphite · Top
7 / 7 / 12
36.5% KP
23,853
13.8% share
11,484g
143 CS · 4.4/m
Hyperventilation#NA2
Lee Sin · Jungle
11 / 10 / 20
59.6% KP
34,239
19.8% share
16,082g
219 CS · 6.7/m
Mirage#XLOL
LeBlanc · Mid
10 / 7 / 19
55.8% KP
34,808
20.1% share
13,476g
212 CS · 6.5/m
ningaflinga#NA1
Senna · ADC
19 / 6 / 22
78.8% KP
61,099
35.3% share
23,242g
258 CS · 7.9/m
SmallWhiteHorse#NA1
Poppy · Support
5 / 7 / 31
69.2% KP
19,100
11% share
12,055g
24 CS · 0.7/m
Red side
DefeatAugust Alsina#NA2
Gwen · Top
8 / 6 / 2
27% KP
38,959
25.4% share
14,856g
254 CS · 7.8/m
eXyu#000
Rek'Sai · Jungle
9 / 9 / 6
40.5% KP
18,631
12.1% share
14,560g
224 CS · 6.9/m
Sºng#ire
Irelia · Mid
7 / 12 / 8
40.5% KP
27,049
17.6% share
14,065g
239 CS · 7.3/m
sry for low#1217
Karthus · ADC
12 / 15 / 10
59.5% KP
56,758
37% share
14,938g
173 CS · 5.3/m
REDEMPTION#lmao
Rell · Support
1 / 10 / 19
54.1% KP
12,183
7.9% share
9,654g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
