Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 132 days ago
6 / 12 / 14
K / D / A
51.3%
Kill participation
444.9
Damage / min
11,062g
342.3 gold / min
130
54 placed · 19 cleared
32
1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatweakside#kris
Kayn · Top
11 / 9 / 4
38.5% KP
37,698
28% share
16,328g
245 CS · 7.6/m
MY DREAM NACL#PROMO
Fizz · Jungle
10 / 5 / 9
48.7% KP
28,727
21.4% share
16,123g
223 CS · 6.9/m
Jordycow#Cow
Anivia · Mid
3 / 10 / 12
38.5% KP
19,396
14.4% share
12,047g
215 CS · 6.7/m
TTVHEXerathtv#xerth
Xerath · ADC
9 / 7 / 11
51.3% KP
34,271
25.5% share
15,454g
196 CS · 6.1/m
REDEMPTION#lmao
Pyke · Support
6 / 12 / 14
51.3% KP
14,377
10.7% share
11,062g
32 CS · 1/m
Red side
VictoryJunky Joshua#2955
Gwen · Top
9 / 9 / 4
31% KP
35,069
22.5% share
15,346g
228 CS · 7.1/m
TTV Scanning#kai
Graves · Jungle
8 / 6 / 13
50% KP
37,583
24.1% share
17,329g
313 CS · 9.7/m
Bobby#PX7
Cassiopeia · Mid
11 / 11 / 8
45.2% KP
38,078
24.4% share
14,946g
246 CS · 7.6/m
Midorima#537
Varus · ADC
7 / 6 / 10
40.5% KP
32,086
20.6% share
16,378g
258 CS · 8/m
old ways#anm
Blitzcrank · Support
7 / 7 / 20
64.3% KP
12,953
8.3% share
11,626g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
