Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 132 days ago
4 / 3 / 25
K / D / A
76.3%
Kill participation
377.6
Damage / min
8,838g
380.4 gold / min
80
41 placed · 4 cleared
20
0.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJunky Joshua#2955
Riven · Top
6 / 2 / 9
39.5% KP
16,338
16.8% share
13,007g
197 CS · 8.5/m
Jaspy#CA1
Qiyana · Jungle
11 / 1 / 11
57.9% KP
19,621
20.2% share
13,948g
193 CS · 8.3/m
NoPlanGamer#God
Vex · Mid
6 / 1 / 9
39.5% KP
19,764
20.4% share
10,308g
182 CS · 7.8/m
TTV KaizenIRL#TWTV
Karthus · ADC
11 / 11 / 8
50% KP
32,602
33.6% share
12,226g
159 CS · 6.8/m
REDEMPTION#lmao
Rell · Support
4 / 3 / 25
76.3% KP
8,773
9% share
8,838g
20 CS · 0.9/m
Red side
DefeatRamen Bear#NA1
Darius · Top
3 / 10 / 0
16.7% KP
10,144
17.3% share
8,223g
135 CS · 5.8/m
Chrovos#1503
Ambessa · Jungle
3 / 8 / 5
44.4% KP
5,629
9.6% share
9,232g
132 CS · 5.7/m
Mejai#LATAM
Akali · Mid
3 / 7 / 2
27.8% KP
11,334
19.3% share
8,632g
175 CS · 7.5/m
Shogo#Shog
Draven · ADC
8 / 7 / 3
61.1% KP
22,214
37.9% share
14,045g
218 CS · 9.4/m
Nukez#Pixel
Poppy · Support
1 / 6 / 5
33.3% KP
9,327
15.9% share
6,772g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
