Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 132 days ago
3 / 13 / 8
K / D / A
50%
Kill participation
670.8
Damage / min
9,060g
384.2 gold / min
21
10 placed · 1 cleared
174
7.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTHE BLUE NINJA#SHEN
Shen · Top
2 / 5 / 7
40.9% KP
15,252
18.8% share
7,918g
135 CS · 5.7/m
noobcheeks#12121
Warwick · Jungle
8 / 12 / 4
54.5% KP
18,311
22.5% share
10,086g
125 CS · 5.3/m
REDEMPTION#lmao
Orianna · Mid
3 / 13 / 8
50% KP
15,819
19.4% share
9,060g
174 CS · 7.4/m
OhioBro#PHP
Kai'Sa · ADC
6 / 5 / 3
40.9% KP
15,920
19.6% share
12,455g
186 CS · 7.9/m
Hellemond#Helly
Bard · Support
3 / 8 / 10
59.1% KP
16,040
19.7% share
8,669g
22 CS · 0.9/m
Red side
VictoryYikesItsWykes#WHU
K'Sante · Top
3 / 6 / 6
20.9% KP
23,971
21.3% share
8,482g
143 CS · 6.1/m
im a child#KhaZx
Kha'Zix · Jungle
9 / 5 / 9
41.9% KP
19,254
17.1% share
13,127g
199 CS · 8.4/m
Breathe#Fear
Anivia · Mid
9 / 3 / 13
51.2% KP
19,248
17.1% share
12,375g
203 CS · 8.6/m
Retry#9500
Draven · ADC
13 / 4 / 6
44.2% KP
28,010
24.9% share
16,081g
196 CS · 8.3/m
Cow Mein#NA1
Pantheon · Support
9 / 4 / 20
67.4% KP
22,178
19.7% share
10,209g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
