Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 131 days ago
3 / 8 / 14
K / D / A
94.4%
Kill participation
657.2
Damage / min
7,264g
325.3 gold / min
69
30 placed · 5 cleared
20
0.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAhri#1221
Teemo · Top
2 / 6 / 2
22.2% KP
12,124
18.7% share
7,792g
158 CS · 7.1/m
Poetic Disaster#Hope
Nasus · Jungle
4 / 3 / 7
61.1% KP
11,832
18.2% share
8,109g
128 CS · 5.7/m
Spacicle#NA1
Zac · Mid
4 / 6 / 2
33.3% KP
11,319
17.4% share
8,172g
168 CS · 7.5/m
NotABot#4619
Jhin · ADC
5 / 8 / 7
66.7% KP
14,926
23% share
9,066g
152 CS · 6.8/m
REDEMPTION#lmao
Bard · Support
3 / 8 / 14
94.4% KP
14,677
22.6% share
7,264g
20 CS · 0.9/m
Red side
VictoryStoneHands#4057
Sion · Top
7 / 0 / 4
35.5% KP
18,005
20.6% share
12,067g
228 CS · 10.2/m
play better#na2
Ambessa · Jungle
9 / 4 / 9
58.1% KP
22,033
25.2% share
11,987g
187 CS · 8.4/m
Saneryus#TTV
Kayle · Mid
7 / 2 / 5
38.7% KP
19,371
22.2% share
11,227g
192 CS · 8.6/m
chenchen53#TTV
Mel · ADC
8 / 6 / 1
29% KP
18,010
20.6% share
11,330g
189 CS · 8.5/m
IvernSupportGuy#tree
Amumu · Support
0 / 6 / 14
45.2% KP
9,985
11.4% share
6,459g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
