Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 131 days ago
4 / 9 / 33
K / D / A
75.5%
Kill participation
472.7
Damage / min
13,246g
306 gold / min
182
88 placed · 12 cleared
22
0.5 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
5
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDaddy Stallion#NA1
Renekton · Top
13 / 3 / 11
53.3% KP
96,899
31.1% share
22,822g
375 CS · 8.7/m
Zach#Jgl
Fiddlesticks · Jungle
13 / 6 / 10
51.1% KP
58,614
18.8% share
22,011g
289 CS · 6.7/m
Garden X#TTV
Syndra · Mid
5 / 15 / 8
28.9% KP
58,282
18.7% share
16,282g
236 CS · 5.5/m
Forgiven#love
Senna · ADC
11 / 11 / 19
66.7% KP
72,570
23.3% share
21,303g
235 CS · 5.4/m
Quon#Bard
Bard · Support
3 / 14 / 17
44.4% KP
24,763
8% share
13,317g
48 CS · 1.1/m
Red side
VictoryMystery Block#OwO
Dr. Mundo · Top
11 / 6 / 5
32.7% KP
52,476
23.6% share
20,880g
381 CS · 8.8/m
Durandal#FE03
Xin Zhao · Jungle
17 / 10 / 9
53.1% KP
53,913
24.2% share
19,563g
280 CS · 6.5/m
Sky#meia9
Hwei · Mid
12 / 9 / 16
57.1% KP
62,105
27.9% share
20,191g
324 CS · 7.5/m
Im Vintx#1802
Brand · ADC
5 / 11 / 12
34.7% KP
33,733
15.1% share
16,981g
288 CS · 6.7/m
REDEMPTION#lmao
Rell · Support
4 / 9 / 33
75.5% KP
20,462
9.2% share
13,246g
22 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
