Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 128 days ago
0 / 7 / 26
K / D / A
74.3%
Kill participation
290.3
Damage / min
8,469g
322.4 gold / min
106
47 placed · 10 cleared
20
0.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeter Priffin#9636
Camille · Top
5 / 6 / 5
28.6% KP
11,833
12.6% share
10,841g
200 CS · 7.6/m
SwaIIa#123
Pantheon · Jungle
11 / 3 / 12
65.7% KP
28,054
29.8% share
14,957g
228 CS · 8.7/m
Le Caviar#NA1
Fizz · Mid
7 / 7 / 8
42.9% KP
18,472
19.6% share
10,571g
198 CS · 7.5/m
ADdx#calc
Lucian · ADC
12 / 1 / 12
68.6% KP
28,264
30% share
16,425g
207 CS · 7.9/m
REDEMPTION#lmao
Nautilus · Support
0 / 7 / 26
74.3% KP
7,625
8.1% share
8,469g
20 CS · 0.8/m
Red side
DefeatLear#HLE
Fiora · Top
6 / 5 / 1
29.2% KP
20,790
27.3% share
12,805g
234 CS · 8.9/m
play better#na2
Ambessa · Jungle
3 / 10 / 8
45.8% KP
11,877
15.6% share
9,392g
170 CS · 6.5/m
双花红棍#Zero2
Zac · Mid
6 / 9 / 5
45.8% KP
12,174
16% share
8,487g
129 CS · 4.9/m
welfaremaxxing#tygov
Miss Fortune · ADC
8 / 7 / 6
58.3% KP
21,568
28.4% share
11,910g
175 CS · 6.7/m
nukamuqBI27#CN1
Karma · Support
1 / 4 / 16
70.8% KP
9,649
12.7% share
7,695g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
