Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Victory
Ranked Solo/Duo · 127 days ago
5 / 7 / 17
K / D / A
43.1%
Kill participation
582.7
Damage / min
10,062g
354.5 gold / min
112
46 placed · 10 cleared
32
1.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryljj#婧婧宝宝
Fiddlesticks · Top
14 / 3 / 10
47.1% KP
32,892
26.3% share
13,087g
167 CS · 5.9/m
Danny#Naomi
Bel'Veth · Jungle
7 / 5 / 17
47.1% KP
19,555
15.6% share
13,923g
192 CS · 6.8/m
Rej#NA1
Malzahar · Mid
7 / 7 / 9
31.4% KP
20,760
16.6% share
11,843g
190 CS · 6.7/m
Knock the hell#NA1
Kai'Sa · ADC
18 / 7 / 9
52.9% KP
35,431
28.3% share
17,587g
224 CS · 7.9/m
REDEMPTION#lmao
Shen · Support
5 / 7 / 17
43.1% KP
16,540
13.2% share
10,062g
32 CS · 1.1/m
Red side
DefeatNicholas White#1337
Yasuo · Top
1 / 13 / 4
17.2% KP
17,859
15.4% share
9,644g
188 CS · 6.6/m
Alex#CSWJT
Kindred · Jungle
6 / 11 / 4
34.5% KP
18,134
15.6% share
11,007g
192 CS · 6.8/m
klas129#NA1
Ekko · Mid
10 / 10 / 9
65.5% KP
28,364
24.4% share
12,848g
183 CS · 6.4/m
AnarchyLegend#6969
Ashe · ADC
11 / 9 / 4
51.7% KP
36,333
31.2% share
15,926g
217 CS · 7.6/m
elliottsenpaiiii#9436
Seraphine · Support
1 / 8 / 19
69% KP
15,612
13.4% share
8,777g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
