Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 127 days ago
3 / 4 / 28
K / D / A
70.5%
Kill participation
426.3
Damage / min
7,790g
389.2 gold / min
47
23 placed · 3 cleared
27
1.3 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHayasakaBestMaid#NA1
Ornn · Top
8 / 2 / 8
36.4% KP
16,212
18.7% share
9,344g
162 CS · 8.1/m
ChúpéGùa#204
Rammus · Jungle
7 / 3 / 16
52.3% KP
12,966
15% share
9,606g
116 CS · 5.8/m
SALVA#1031
Azir · Mid
16 / 5 / 6
50% KP
31,864
36.8% share
11,909g
129 CS · 6.4/m
AnarchyLegend#6969
Ashe · ADC
10 / 8 / 13
52.3% KP
16,985
19.6% share
11,115g
142 CS · 7.1/m
REDEMPTION#lmao
Rell · Support
3 / 4 / 28
70.5% KP
8,534
9.9% share
7,790g
27 CS · 1.3/m
Red side
DefeatHyperventilation#NA2
Camille · Top
3 / 7 / 3
27.3% KP
14,410
22.2% share
8,891g
156 CS · 7.8/m
FirePepGuardiola#NA3
Kha'Zix · Jungle
6 / 6 / 4
45.5% KP
11,967
18.5% share
9,457g
131 CS · 6.5/m
Toronto Man#NA6
Sylas · Mid
4 / 12 / 6
45.5% KP
15,886
24.5% share
7,347g
96 CS · 4.8/m
Nicholas White#1337
Kalista · ADC
8 / 9 / 5
59.1% KP
15,625
24.1% share
10,468g
128 CS · 6.4/m
yuya#3425
Nautilus · Support
1 / 10 / 13
63.6% KP
6,933
10.7% share
6,067g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
