Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 124 days ago
4 / 14 / 12
K / D / A
51.6%
Kill participation
763
Damage / min
9,409g
325.4 gold / min
99
49 placed · 6 cleared
18
0.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYordleswaggins#NA1
Volibear · Top
5 / 4 / 10
31.9% KP
16,625
11.9% share
10,322g
168 CS · 5.8/m
Mybuttissofluffy#NA1
Kha'Zix · Jungle
5 / 7 / 8
27.7% KP
16,878
12.1% share
13,095g
188 CS · 6.5/m
Komari#TTV
Yasuo · Mid
21 / 4 / 7
59.6% KP
45,625
32.6% share
18,606g
238 CS · 8.2/m
Crucile#Coach
Kog'Maw · ADC
11 / 11 / 10
44.7% KP
38,636
27.6% share
14,972g
178 CS · 6.2/m
InkyBison#INK
Seraphine · Support
5 / 5 / 25
63.8% KP
22,047
15.8% share
11,293g
42 CS · 1.5/m
Red side
DefeatKappa#6967
Kennen · Top
0 / 8 / 9
29% KP
17,398
15.9% share
10,060g
179 CS · 6.2/m
White Canyon#Ken
Wukong · Jungle
8 / 7 / 9
54.8% KP
19,526
17.8% share
14,579g
214 CS · 7.4/m
Moss#LikeA
Lissandra · Mid
11 / 9 / 5
51.6% KP
23,231
21.2% share
14,020g
226 CS · 7.8/m
Infernodan#Dan
Senna · ADC
8 / 9 / 9
54.8% KP
27,517
25.1% share
13,847g
146 CS · 5/m
REDEMPTION#lmao
Camille · Support
4 / 14 / 12
51.6% KP
22,062
20.1% share
9,409g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
