Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 124 days ago
0 / 8 / 15
K / D / A
41.7%
Kill participation
743.7
Damage / min
7,458g
343.4 gold / min
78
39 placed · 8 cleared
13
0.6 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysunnyyyyyyyyyyyy#yyyyy
Zac · Top
7 / 1 / 8
41.7% KP
17,182
19.4% share
9,680g
154 CS · 7.1/m
Lambda BLUE#LPhiE
Lee Sin · Jungle
14 / 1 / 10
66.7% KP
15,876
18% share
13,112g
152 CS · 7/m
ARandomLuckyGuy#NA1
Nasus · Mid
10 / 5 / 7
47.2% KP
23,427
26.5% share
12,000g
153 CS · 7/m
GoPlayRandomDice#Int
Ziggs · ADC
5 / 6 / 6
30.6% KP
15,726
17.8% share
11,146g
180 CS · 8.3/m
REDEMPTION#lmao
Camille · Support
0 / 8 / 15
41.7% KP
16,150
18.3% share
7,458g
13 CS · 0.6/m
Red side
DefeatEneg As Twitch#93919
Mordekaiser · Top
3 / 9 / 1
19% KP
23,033
25.2% share
6,677g
133 CS · 6.1/m
利爪神#NA45
Talon · Jungle
4 / 7 / 4
38.1% KP
19,334
21.1% share
8,361g
144 CS · 6.6/m
deadly#mid
Katarina · Mid
7 / 8 / 3
47.6% KP
20,788
22.7% share
8,564g
135 CS · 6.2/m
Lantern#111
Jhin · ADC
3 / 5 / 4
33.3% KP
15,219
16.6% share
8,517g
164 CS · 7.6/m
C0SM0S#4859
Bard · Support
4 / 7 / 9
61.9% KP
13,057
14.3% share
8,707g
34 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
